Project: photogrammetry from characterised stop motion sets. 
Collaborated with a team of three animators and 3D generalists to design and build two physical, character-driven sets . We worked across all stages of the production pipeline—from initial set design and physical fabrication to virtual development—gaining hands-on experience in translating tactile environments into digital spaces. I used photogrammetry with RealityCapture to digitally reconstruct the sets for integration into Unreal Engine, developing a strong understanding of both RealityScan and RealityCapture tools. This project provided valuable insight into fast-paced production workflows and the evolving intersection of traditional and virtual techniques.
Foam Boat 3D Elements
Foam Boat 3D Elements
Rendered Foam Boat in Environment: UNREALENGINE
Rendered Foam Boat in Environment: UNREALENGINE
Glass Circus Roof Model: Reality Capture edited in Blender with virtual lighting
Glass Circus Roof Model: Reality Capture edited in Blender with virtual lighting
Glass Circus Model: Reality Capture edited in Blender with virtual lighting
Glass Circus Model: Reality Capture edited in Blender with virtual lighting
Foam Helter Skelter Models: digitally painted, enhanced with digital lighting
Foam Helter Skelter Models: digitally painted, enhanced with digital lighting
Reality Capture Foam Heater Skelter
Reality Capture Foam Heater Skelter
Cracked Glass Circus Model: Reality Capture edited in Blender with boolean edits
Cracked Glass Circus Model: Reality Capture edited in Blender with boolean edits
Abandoned Circus Grounds: Blender
Abandoned Circus Grounds: Blender
Rendered compiled scenes: UNREALENGINE
Rendered compiled scenes: UNREALENGINE
Reality Capture of foam crafted boat
Reality Capture of foam crafted boat
Photogrammetry Foam Boat Scan
Photogrammetry Foam Boat Scan

sETTING WALK THROUGH

FOAM AND GLASS SETS SCANNED FOR UNREAL ENGINE - PURPOSES OF virtual reality and projections

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